Ckan is running slow and wont download mods






















CKAN is downloading stuff extremely slowly. Tonight I reset my PC and as such I'm reinstalling my games/mods, etc. Got KSP installed in under a minute earlier tonight and started to go through CKAN to pick out some mods. Decided to download them in batches as last time I tried to download heaps of mods at once it wouldn't work.  · Also, the aforementioned slow startup (it's been awhile since I've used CKAN, but I've never seen this kind of sluggishness before - and this is on a Threadripper with oodles of RAM and SSD capacity, so I can't think of any hardware-related reason why it'd be this slow). No thxs it was neither For some reason ckan wasn't installing ANY MODS compatible or not check box or not, also the cache helped but ckan fixed itself when reinstalled ckan and some mods and magic, Mods (EVEN COMPATIBLE) are installing even some of the non compatible stuff, if i can next time ill just remove it as the solutions did nothing STEPS I DID TO FIX; 1: Remove Ckan 2: remove Oldest.


CKAN releases are built in clean-room conditions and do not contain viruses. If your virus scanner reports a problem, it's a false positive. Please report it to the company that produces your virus scanner, not us, since it's their software that's not working properly. This release of the CKAN has not been tested on Mono releases prior to To do that, go to the website, download the latest version of Optifine and place it in your mods folder. I would recommend turning off clouds/fog and setting tree quality to fast. Render distance makes a huge difference in terms of performance, and turn on fast math. Some mods that you can disable to improve performance would be Better. Instead, download these executable mods manually and set them in a location not inside FileDaddy's folder. Then add the executable path to the config to use as a base. Why won't FileDaddy open? I made it so only one instance is running at a time so if it's already running, the app won't open.


Also, the aforementioned slow startup (it's been awhile since I've used CKAN, but I've never seen this kind of sluggishness before - and this is on a Threadripper with oodles of RAM and SSD capacity, so I can't think of any hardware-related reason why it'd be this slow). No thxs it was neither For some reason ckan wasn't installing ANY MODS compatible or not check box or not, also the cache helped but ckan fixed itself when reinstalled ckan and some mods and magic, Mods (EVEN COMPATIBLE) are installing even some of the non compatible stuff, if i can next time ill just remove it as the solutions did nothing STEPS I DID TO FIX; 1: Remove Ckan 2: remove Oldest. Especially since a lot of the KSP "guts" that mods rely on got a big change between and Finally, for Kerbal Engineer specifically, try going to the KSP forum thread for that (link is given in CKAN). There's a Developer release linked in one of the last few pages there with some updates for It's still not done, though.

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